Starting Content Creation with Board Games
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Image by Andy from Pixabay |
I'm back with another post, this time for my data visualization class. For this assignment we were asked to create a data story with a visualization. I decided to look at some board game data from Board Game Geek that I found on Kaggle (Thank you Nikita Fedorov!) and come up with a list of board games that a new content creator might use to begin creating board game content.
There are about 2000 entries in this dataset and contain information on when a game was published, average user rating (and bayesian average ratings which I am going to use), mechanics, publishers and quite a bit more. After doing my storyboard I decided I wanted to focus on games that were highly rated and people owned. That would give me the most variety in content as I could do let's play content alongside sit down sessions and potentially allow for something like discord rooms for digital gaming.You can see that I had most played on here as well, I decided to go with the most owned games with the highest ratings mostly because I can use a scatter chart (and I didn't want to go on too long for my assignment :).
I used the data for the bayes average and number owned as my two inputs, then ran descriptive statistics on both of them to come up with a target equal to the mean plus two standard deviations. This gave me a much smaller set of games to work with, 85 games.
A quick scatter chart of the remaining points gives a good starting point for games. This being in Excel means I just had to take a snip to put in here. I recreated the sheet in Sheets and the link below will take you to that page.
Board Games Ratings and Ownership
Looking at the chart, the nine board games I would suggest for a new content creator are:
- 7 Wonders
- Azul
- 7 Wonders Duel
- Wingspan
- Scythe
- Terraforming Mars
- Gloomhaven
- Pandemic Legacy: Season 1
- Brass: Birmingham
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